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更新:version_0.2.3600.17504

这是本文档旧的修订版!


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2022年9月8日更新 更新:Version 0.2.3600.17504

翻译借助百度翻译

传感器、阴影、休眠仓、空间站百科

在本周的更新中,我们增加了两个新的传感器,在冷冻管上迭代,对休眠者做了一些调整,进一步简化设置,并更新了空间站百科文章。

传感器

有两个新的传感器来追踪玩家的存在。您可以在逻辑设置中使用此信息来触发不同的事件。您可以通过使用访问控制器盒配置访问变量来筛选哪些玩家触发传感器。只有持有正确门禁卡的玩家才会触发传感器。

当1个或更多玩家与传感器在同一房间时,占用传感器将被触发。

当1名或更多玩家在传感器的范围内时,接近传感器会被触发。范围可以使用旋钮或通过“设置”逻辑变量进行配置。

阴影

旧的阴影设置使用起来有点复杂,很容易产生难看的阴影,这也会对性能产生负面影响。我们已经将这些设置合并到一个单独的下拉列表中,有一个明确的预设选择(禁用,低,中,高)。

较之前的默认设置(高),低和中设置提供了显著的性能提升,同时仍然保持了良好的视觉保真度。如果你在打大基础时关闭阴影以保持可播放的帧率,我们建议尝试新的低设置,它看起来比禁用好得多,有最小的CPU开销。

休眠仓和休眠者

在过去的几次更新中,有几个变化的休眠仓,这一工作正在被包装在这次更新。功能与以前的更新基本相同,但我们希望突出显示这些组合更改。

具体来说,我们已经取代了旧的休眠仓模型,并添加了两个新的变体;一个直立的版本和一个独立的水平模型。它现在有一个开关,一个显示面板,以更好地交流关于内部状态的信息,并对内部工作和要求进行了一些调整。最重要的是,除了治疗玩家内部,它现在可以复活死亡的玩家,如果给予足够的冷却NOS。 当我们在做的时候,我们也更新了睡眠器。现有的卧铺被替换,并增加了一个新的卧铺,有一个专门的区域供玩家退出。这可以防止在退出时损坏自己。现在有3个变体;左边和右边的水平版本和一个新的垂直床。

Stationpedia

We're showing the Stationpedia some love this week with the addition of some missing entries of the new devices that we've recently added and fixing a load of formatting errors and a few other issues.

You'll see the addition of Max Pressure Delta to things like doors, walls, as well as anything else with a valid value.

We've also changed some internal processes and standards that should ensure that entries get filled out as we add new content or modify existing items.

Chang Log v0.2.3600.17504

  • Added Tooltip message: “Failed: Helmet Closed” when trying it eat or drink with helmet closed on Normal or Stationeer Difficulty.
  • Tweaked colliders on horizontal sleepers
  • Updated cryro tube models - slight fix to the UVs
  • Fixed Re-joining a server after logging out would cause client positions to not be updated correctly on the server.
  • Fixed furnace fires having a purple tint.
  • Fixed null ref with specific edge case when saving and loading in a seat
  • Added powered sound to new sleepers.
  • Added Stationpedia descriptions for new radiators.
  • Updated stationpedia descriptions for cryo tubes
  • Added Nitrolyzer information to the stationpedia, and updated kit Atmospherics entry.
  • Added new Air Conditioner behaviour information to stationpedia.
  • Fixed confusing language in the active vent stationpedia entry.
  • Changed sleeper internal atmosphere warning light to be off when unpowered as it was causing confusion about the actual powered state
  • Fixed sleeper variants sounds not playing. Tweaked animation play speed to better match sounds.
  • Fixed sleeper colliders appearing when doors are closed
  • Tweaked cryo revive - it will now heal a portion of body and organ damage to stop the case where you have so much organ damage you instantly die again
  • Added Occupancy Sensor to Kit (Sensor). The OccupancySensor is triggered when 1 or more players are in the same room as the sensor. You can filter which players trigger the sensor by configuring its access variables using the access controller cartridge. The sensor will only be triggered by a player who holds the correct AccessCard.
  • Added ProximitySensor to Kit (Sensors). The ProximitySensor is triggered when 1 or more players are within the range of the sensor. The range is configurable using the knob or can be set using the Setting logic variable. You can filter which players trigger the sensor by configuring its access variables using the access controller cartridge. The sensor will only be triggered by a player who holds the correct AccessCard.
  • Fixed Mining Belt MKII missing “how to manufacture”. The recipe had the name incorrect in the recipe.
  • Added oxygen warning functionality to new sleepers. Will flash orange when oxygen is below safe limits for breathing.
  • Corrected a lot of wrongly formatted Stationpedia links
  • Corrected some spelling and grammar on Filtration Stationpedia entry
  • Added Max Pressure Delta to Stationpedia for structures with a valid value
  • Changed Applied a scaling multiplier to solar radiation based on the absolute value of the internal Atmosphere being radiated to Y = 1 / (1 + Pow((X / 450), 3.2) (where X is TemperatureKelvin of internal atmosphere)
  • Added new sleeper variants. Old sleeper can no longer be built from sleeper kit but should continue to work for existing saves.
  • Fixed cryotube healing while open. Will now only heal when closed
  • Added DeepMiner FBXs
  • Fixed IC-Chip not showing error message when exporting to chip failed.
  • Added difficulty confirmation panel strings to game strings
  • Fixed null reference error when a character decays with a leaking suit
  • Fixed issue where new cryotubes were not connecting to pipe networks correctly
  • Fixed bug where saving inside a seat/sleeper/cryotube would cause the camera to spawn at the lander on loading the world
  • Changed onoffswitch to use a unitask instead of a coroutine
  • Consolidated Shadow Settings into: Disabled. Low, Medium, High. Low and Medium settings provide significant performance uplift over the previous default settings (High) while still maintaining decent visual fidelity. If you have resorted to turning shadows off when playing on large bases to maintain a playable frame-rate we recommend trying the new low setting which looks much better than Disabled and has minimal cpu overhead.
  • Old shadow settings are no longer exposed to the Advanced Settings panel, power users can still tweak these by manually editing their settings.xml
  • Fixed Some shadow and lighting settings not updating until game is restarted.
  • Fixed difficulty popup appearing in tutorials
  • Adjusted convection rate for cryotube. Cut it in half since calculated surface area of cryotube is so large it was difficult to get very cold. Made the temperature requirement for revival in cryotube < -150C rather than < -160C
  • Added new horizontal cryotube model
  • Added new vertical cryotube model and updated cryotube kit model
更新/version_0.2.3600.17504.1663832219.txt.gz · 最后更改: 2022/09/22 15:36 由 小锁2