====== 木炭 ====== ===== 制作木炭 ===== 木炭是一种矿石。但它缺不能通过开采获得,它必须由有机物制成。 植物,熟食,腐烂的食物,或种子给一个试剂混合,当通过回收器。 这种试剂混合物可以放入离心机,电弧炉,或熔炉,这是一个生物质。 然后,生物质可以在超过580K的炉子中烹饪(或在电弧炉,这将消耗能源),这将产生一个炭每生物质。 整体比率为每一株植物/熟食/腐烂食物/种子对应1个炭。 ===== 使用木炭和铁炼钢 ===== 炼钢时可以使用木炭代替[[物品:煤(矿石)]],他们的比例是一样的, 1个木炭 3个[[物品:铁(矿石)]] ===== 气体 ===== 当木炭在固体燃料发电机中燃烧时,会释放3mol的二氧化碳和3mol的x。这些气体也可以在熔炉或电弧炉中释放,而不会破坏木炭。 当生物质转化为木炭时,每一单位将释放8 mol挥发物和4 mol X。 有了来自木炭的二氧化碳、来自生物质的挥发物和来自植物的氧气,就有可能创造和消耗这三种气体的可再生循环。最好是保持植物大气中的二氧化碳含量尽可能低,而不让它达到零。这是因为在游戏中,当可用的二氧化碳减少时,植物会消耗更少的二氧化碳,同时仍能以正常的速度生长,并满负荷生产氧气。 ===== Fuel ===== Charcoal can be burned in the Solid Fuel Generator to produce power. But it does not behave like regular Coal does [1]. When 1 Charcoal is burned, it will burn for 6 game-ticks (3 seconds) and release 20 kW of power each tick, for a total of 120 kW. When a stack of Charcoal is burned, they will not burn to completion, they will only burn for ~2 game-ticks which gives ~40 kW power each. Only ~33% of the available power is obtained. With a little bit of automation it's possible to release 100% of the energy from a stack of Charcoal. A Stacker controlled by an IC can be used to release the Charcoal one by one every 8 game-ticks, this is enough time for each Charcoal to always burn to completion. Example IC code - releasing Charcoal from a Stacker to a Solid Generator to get 100% power efficiency: alias Stacker d0 s Stacker Mode 1 s Stacker Setting 1 MaxCharcoalPower: yield ls r0 Stacker 2 Occupied beqz r0 MaxCharcoalPower s Stacker Output 0 sleep 3.5 j MaxCharcoalPower