这里会显示出您选择的修订版和当前版本之间的差别。
两侧同时换到之前的修订记录 前一修订版 后一修订版 | 前一修订版 | ||
物品:木炭 [2022/09/18 20:37] 小锁2 |
物品:木炭 [2022/09/18 20:56] (当前版本) 小锁2 [Fuel] |
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===== 使用木炭和铁炼钢 ===== | ===== 使用木炭和铁炼钢 ===== | ||
炼钢时可以使用木炭代替[[物品:煤(矿石)]],他们的比例是一样的, 1个木炭 3个[[物品:铁(矿石)]] | 炼钢时可以使用木炭代替[[物品:煤(矿石)]],他们的比例是一样的, 1个木炭 3个[[物品:铁(矿石)]] | ||
+ | ===== 气体 ===== | ||
+ | |||
+ | 当木炭在固体燃料发电机中燃烧时,会释放3mol的二氧化碳和3mol的x。这些气体也可以在熔炉或电弧炉中释放,而不会破坏木炭。 | ||
+ | |||
+ | 当生物质转化为木炭时,每一单位将释放8 mol挥发物和4 mol X。 | ||
+ | |||
+ | 有了来自木炭的二氧化碳、来自生物质的挥发物和来自植物的氧气,就有可能创造和消耗这三种气体的可再生循环。最好是保持植物大气中的二氧化碳含量尽可能低,而不让它达到零。这是因为在游戏中,当可用的二氧化碳减少时,植物会消耗更少的二氧化碳,同时仍能以正常的速度生长,并满负荷生产氧气。 | ||
+ | |||
+ | ===== Fuel ===== | ||
+ | |||
+ | Charcoal can be burned in the Solid Fuel Generator to produce power. But it does not behave like regular Coal does [1]. | ||
+ | |||
+ | When 1 Charcoal is burned, it will burn for 6 game-ticks (3 seconds) and release 20 kW of power each tick, for a total of 120 kW. | ||
+ | |||
+ | When a stack of Charcoal is burned, they will not burn to completion, they will only burn for ~2 game-ticks which gives ~40 kW power each. Only ~33% of the available power is obtained. | ||
+ | |||
+ | With a little bit of automation it's possible to release 100% of the energy from a stack of Charcoal. A Stacker controlled by an IC can be used to release the Charcoal one by one every 8 game-ticks, this is enough time for each Charcoal to always burn to completion. | ||
+ | |||
+ | |||
+ | Example IC code - releasing Charcoal from a Stacker to a Solid Generator to get 100% power efficiency: | ||
+ | |||
+ | alias Stacker d0 | ||
+ | | ||
+ | s Stacker Mode 1 | ||
+ | s Stacker Setting 1 | ||
+ | | ||
+ | MaxCharcoalPower: | ||
+ | yield | ||
+ | ls r0 Stacker 2 Occupied | ||
+ | beqz r0 MaxCharcoalPower | ||
+ | s Stacker Output 0 | ||
+ | sleep 3.5 | ||
+ | j MaxCharcoalPower | ||
+ |