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更新:version_0.2.3619.17630 [2022/09/20 22:33]
小锁2 [Save and Character Day Tracker]
更新:version_0.2.3619.17630 [2022/09/20 23:20] (当前版本)
小锁2 [深层采矿机]
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 ====== 深层采矿机 ====== ====== 深层采矿机 ======
 {{:​更新:​74ceeb27f7224c9719a1f76fd00eb97e6b4dbf06.png?​nolink}} {{:​更新:​74ceeb27f7224c9719a1f76fd00eb97e6b4dbf06.png?​nolink}}
-[[物品深层采矿机]]是一种在地面上建造的设备,它将钻到基岩并开始生产脏矿石。[[物品深层采矿机]]需要一些时间到达基岩,这取决于基岩的深度,然后大约每90秒生产10个脏矿石。+**[[物品:​(套件)深层采矿机|深层采矿机]]**是一种在地面上建造的设备,它将钻到基岩并开始生产脏矿石。**[[物品:​(套件)深层采矿机|深层采矿机]]**需要一些时间到达基岩,这取决于基岩的深度,然后大约每90秒生产10个脏矿石。
 ====== 脏矿石 ====== ====== 脏矿石 ======
  
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-Displayed by your character's face cam is now a day count for how old the current save is. When a new day starts you’ll see a message with this information as well as the number of days you’ve gone without ​respawning. This character age is also visible on the player list screen(tab).+你的角色的面部摄像头现在显示的是天的计数器,当前保存是多少天(应该是从开始游戏到现在的天数)。当新的一天开始时,你会看到一条信息,提示你度过的天数,和死亡的次数。这个角色的天数也可以在玩家列表屏幕上看到。 
 +  例如:108 days have passed。Your ​character ​has survived 1 without ​dying.
  
-Thank you to Jixxed ​for creating the original ​mod that prompted us to add this to the base game. Right now we've not added time as we'd want to rework some of the UI to achieve this which was a bit out of scope.+感谢Jixxed创造了原始的mod,促使我们将其添加到基础游戏中。现在我们没有额外的时间,因为我们想要重做一些UI来实现这一点,这有点超出范围。
  
-====== ​Connectivity ​======+====== ​连接 ​======
  
-The work that we did at the beginning of the year to decouple ​Stationeers ​from Unity’s High Level Multiplayer ​API was a mammoth task. While the benefits of replacing it with our own bespoke system improved multiplayer stability and reduced desync, we’re still partly relying on Unity’s deprecated Low Level API. The result of this is that many people have trouble connecting and playing with their friends. ​Art of the Rail is currently testing a new solution for this that will mean we no longer rely on any of Unity’s deprecated APIs. Once this has been proven to work and implemented we will also re-enable ​Steam’s P2P networking.+我们在今年年初所做的将StationeersUnity的“高级多人”API分离开来的工作是一项艰巨的任务。虽然用我们自己定制的系统替换它的好处是提高了多人游戏的稳定性并减少了非同步性,但我们仍然部分依赖于Unity被弃用的“低级”API。结果便是许多人很难与好友进行交流并与好友进行游戏。Art of the Rail目前正在测试一个新的解决方案,这将意味着我们不再依赖任何Unity的废弃api。一旦这被证明是有效的,我们也将重新启用SteamP2P网络。
 ====== 更新日志 v0.2.3619.17630 ====== ====== 更新日志 v0.2.3619.17630 ======
  
-  * Updated digital chute flip flop manual toggle collider position. +  * 更新数字滑槽触发器手动切换对撞机位置。 
-  * Tweaked digital chute valve. You can now set the '​Quantity'​ with logic. ​(This is the number of items that have passed through already). Also made the minimum setting ​instead of 1. If set to the valve will never auto close. +  * 调整数字滑槽阀。你现在可以用逻辑设置“数量”。(这是已经通过的项目的数量)。还将最小值设为0而不是1。如果设置为0,阀门将永远不会自动关闭。 
-  * Added another setting to the digital chute flip flop. Will appear in logic as '​SettingOutput'​. This will set the number of items send to the upwards output before flipping. Using this, you can make more useful ratios ​(Setting:​SettingOutput). Also made the minimum setting ​which, if used, will cause the device to not flip/flop automatically. +  * 增加了另一个设置的数字滑槽触发器。将在逻辑中显示为'​SettingOutput'​。这将设置在翻转之前发送到向上输出的项的数量。使用这个,您可以创建更有用的比率(设置:​SettingOutput)。还使最小设置为0,如果使用,将导致设备不自动翻转/触发器。 
-  * Fixed Station contacts were in the wrong part of the Loading sequence, this would cause loading them to throw "​Couldn'​t register ​with id" errors. +  * 修正了站的联系人在加载序列的错误部分,这将导致加载他们抛出“无法注册xid”错误。 
-  * Fixed BareBones Start condition throws error and returns to main menu when playing as robot or Zrillian. +  * 修正了当扮演机器人或Zrillian时,BareBones启动条件抛出错误并返回主菜单。 
-  * Added cancellation token and thread abort when editor application is quitting. A possible fix to auto save issue in editor +  * 增加了编辑器应用程序退出时的取消令牌和线程中止。一个可能的修复自动保存编辑器的问题 
-  * Fixed NRE syncing Client.DaysLived ​causing dedicated server to become unresponsive +  * 固定NRE同步客户端。DaysLived导致专用服务器变得无响应 
-  * Fixed DeepMiner ​not syncing minded terrain on dedicated server +  * 固定DeepMiner不同步专用服务器上的思想地形 
-  * Added Deep Miner crafting recipe to use steel and invar on the MKII autolathe. +  * 增加了深度矿工的锻造配方,使用钢和inar在MKII自动驾驶。 
-  * Modified Deep Miner and Combustion Centrifuge recipes to also use constantan, take longer, have increased printing times, and have stack sizes of 1. +  * 修改深度矿工和燃烧离心机配方也使用康斯坦丁,需要更长的时间,增加了打印时间,并有堆叠大小为1 
-  * Fixed Centrifuge animations and sounds to reflect new RPM behaviour. +  * 固定离心动画和声音,以反映新的RPM行为。 
-  * Added "atmos count" command. returns number of atmosphere cells and number of rooms. +  * 增加了“atmos count”命令。返回大气单元数和房间数。 
-  * Changed ​DeepMiner ​drill bedrock position. +  * 改变了DeepMiner钻基岩位置。 
-  * Fixed Digital Chute Devices returning incorrect kit when deconstructed. +  * 固定的数字降落伞设备返回不正确的套件时,解构。 
-  * Fixed "​floating invisible colliders"​. When mining out an entire chunk the last calculated collider would remain when the chunk had vertices. Now the collider is correctly disabled when the chunk has vertices remaining +  * 固定“浮动隐形对撞机”。当挖掘出整个块时,最后计算的碰撞器将保留在块有0个顶点时。现在,当块有0个顶点时,碰撞器被正确地禁用了。 
-  * Removed unused Logic vars from CombustionCentrifugeMode, Setting, Ratio, Maximum. +  * 移除不使用的逻辑变量从燃烧离心机:模式,设置,比率,最大。 
-  * Changed increased the stress added to CombustionCentrifuge when exporting ores while running at high Rpms. +  * 改变增加了燃烧离心机在高转速下输出矿石时增加的应力。 
-  * Updated Stationpedia entries for both centrifuges,​ dirty ore, and deep miner. +  * 更新的百科词条为离心机,肮脏的矿石,和深矿工。 
-  * Increased centrifuge and deep miner power requirements. Decreased Combustion centrifuge power requirements. +  * 增加了离心机和深矿机的功率要求。降低燃烧离心机的功率要求。 
-  * Fixed Typo in DaysPassedPlayerMessage. +  * 修正了DaysPassedPlayerMessage中的拼写错误。 
-  * Changed ​DeepMining ​ore generation weight table to take into account World-settings for ore vein size, drop amount and and ore vein attempts. +  * 改变了DeepMining的矿石生成重量表,以考虑到世界设置的矿脉大小,下降量和矿脉尝试。 
-  * Fixed storms passing through face structures ​(e.g. windows and wallsat certain orientations when cladding is placed on them +  * 固定风暴通过面部结构(如窗户和墙壁)在某些方向时,覆层放在他们。 
-  * Fixed Cogs and Drill Head offset incorrectly when building a new Deep miner. +  * 固定的齿轮和钻头偏移时,建立一个新的深度矿工不正确。 
-  * Added Sounds to Deep miner. +  * 添加声音到深度矿工。 
-  * Fixed Powered and operating sounds not playing on some devices when loading a game (the sounds would come back when the devices power was cycled+  * 固定的电力和操作声音不播放的一些设备时,加载游戏(声音将返回时,设备的电力循环
-  * Added total days passed for save to hud +  * 增加了保存到hud的总天数 
-  * Added days lived to score board for each players current character(existing characters will start at day 0) +  * 为每个玩家当前角色的记分板增加了存活天数(现有角色将从第0天开始
-  * Added a "day passed"​ message +  * 增加了“一天过去了”的消息 
-  * Fixed Colliders for IC slot and screws on CombustionCentrifuge were not being enabled when opening slider. +  * 固定IC插槽的碰撞器和燃烧离心机上的螺丝在打开滑块时不被启用。 
-  * Fixed CombustionCentrifuge not exhausting its internal atmosphere when turned off. +  * 固定燃烧离心机关闭时不耗尽其内部空气。 
-  * Reduced base rattling sound of combustion Centrifuge when machine is not stressed. +  * 当机器没有压力时,减少了离心机燃烧时底座的咔嗒声。 
-  * Fixed digital flip flop and digital value chutes. Can now set the setting knob value with logic +  * 固定数字触发器和数字价值滑道。现在可以设置设置旋钮值与逻辑。 
-  * Tweaked digital valve shutter position as it was not on the correct side for left variant +  * 调整数字阀快门位置,因为它不是在正确的左边变体。 
-  * Fixed missing material on basic chute kit +  * 固定丢失的材料在基本降落伞套件。 
-  * Tweaked collider size on standard chute kit +  * 调整了标准降落伞套件上的对撞机尺寸。 
-  * Fixed Build error. +  * 固定构建错误。 
-  * Fixed motor revving sound when turning on centrifuge. +  * 固定电机转速声音时,启动离心机。 
-  * Improved motor stress audio behaviour. +  * 改进了运动压力音频行为。 
-  * Fixed DeepMiner ​shaft offset issues. Created a more reliable way of scaling shaft as it drills down +  * 修复了DeepMiner轴偏移问题。创造了一种更可靠的方式缩放轴钻下来。 
-  * Fixed BioMass was having its smelting gases incorrectly removed when created in a centrifuge. biomass centrifuge behaviour restored to previous state. +  * 固定生物量是有它的冶炼气体不正确地删除时,创造在离心机。生物质离心行为恢复到以前的状态。 
-  * Added Sounds to CombustionCentrifuge. +  * 添加声音到燃烧离心机。 
-  * Added new kit for powered chutes and chute devices. Moved chute bin into this kit. +  * 增加了动力溜槽和溜槽设备的新套件。将滑槽箱移到这个套件中。 
-  * Completed initial balance pass of deep miner and Centrifuge rates. +  * 完成深度矿机和离心机速率的初始平衡通过。 
-  * Added spin to the DeepMiner ​shaft animation +  * DeepMiner轴动画添加了旋转。 
-  * Fixed combustion centrifuge import and export ports facing the wrong direction +  * 固定燃烧离心机进出口方向错误。 
-  * Added updated ​DeepMiner ​model +  * 增加了更新的DeepMiner模型。 
-  * Added wobble animation to DeepMiner ​shaft. +  * DeepMiner轴添加了摆动动画。 
-  * Fixed NRE when player dies from explosion. +  * 修正了当玩家死于爆炸时的NRE 
-  * Localization pass on cryo tubes and new chute devices +  * 定位通过了低温管和新的降落伞装置。 
-  * Added digital flip flop chute. Will flip after a specified number of items have passed through. +  * 增加数字触发器滑槽。将在经过指定数量的项目后翻转。 
-  * Fixed centrifuge lever/onoff switch selection bounding box sizes +  * 固定离心机杠杆/开关选择边界盒尺寸。 
-  * Fixed DeepMiner ​exporting when chute is full +  * 固定的DeepMiner出口时溜槽是满的。 
-  * Fixed DeepMiner ​drill and gears spinning when on but not powered +  * 固定DeepMiner钻头和齿轮旋转时,但没有动力 
-  * Added new Centrifuge model mesh +  * 增加了新的离心机模型网格 
-  * Added new lever interactable for Centrifuge +  * 增加了新的杠杆互动离心机 
-  * Added custom animation files for Centrifuge due to hierarchy change +  * 增加了离心机的自定义动画文件,因为层级变化 
-  * Added left variant of chute digital valve +  * 增加了左变型溜槽数字阀 
-  * Updated thumbnail image for right variant of the chute digital valve +  * 更新了滑槽数字阀右变体的缩略图 
-  * Added IChute ​interface to make dealing with chute devices easier +  * 增加了IChute接口,使处理滑槽设备更容易 
-  * Added the digital chute valve. This will automatically close after a specified number of items have passed through. This threshold can be set using the dial. Can also be manually opened and closed using the button on the device +  * 增加了数字滑槽阀。这将在指定数量的项目通过后自动关闭。这个阈值可以使用表盘设置。还可以使用设备上的按钮手动打开和关闭吗 
-  * Added ChuteDevice ​class which can be used to create more complex powered chutes +  * 增加了ChuteDevice类,可以用来创建更复杂的动力滑道 
-  * rewrote gas generators thermodynamic scaling, to better scale with the amount of combustion which has occurred. +  * 重写了燃气发生器的热力学比例,以更好的比例与已经发生的燃烧量。 
-  * Generally decreased gas generator convection by 3x, and undid the recent ​25% power increase to become an overall ​15% decrease. +  * 一般减少气体发生器对流3倍,撤消最近25%的功率增加成为15%的整体下降。 
-  * Fixed error on Combustion Centrifuge when output pipe removed. +  * 修正了燃烧离心机输出管被移除时的错误。 
-  * Fixed issue with gas fuel generator throwing errors when not connected to pipes +  * 修正了燃气燃料发电机在未连接到管道时抛出错误的问题 
-  * Fixed issue where combustion energy from the previous tick was subtracted after thermodynamic convection occurred, resulting in low exhaust temperatures. +  * 修正了在热力学对流发生后,燃烧能量被减去的问题,导致排气温度低。 
-  * Added ability to the gas fuel generator to scale its convection based on how much fuel its processing. +  * 增加能力的气体燃料发电机,以规模的对流基于多少燃料的处理。 
-  * Decreased Gas Fuel Generator combustion chamber volume, lowering its overall throughput, and max output power. Efficiency should be the same, and multiple gas fuel generators should be used instead of just one. Existing generators should be fully deconstructed and rebuilt to enter a good state. +  * 降低燃气燃料发电机燃烧室容积,降低其总体吞吐量和最大输出功率。效率应该是一样的,应该使用多个燃气燃料发电机而不是一个。现有的发电机应充分解构和重建,以进入一个良好的状态。 
-  * Increased Gas Fuel Generator heat to power conversion by 25%. +  * 增加燃气燃料发电机的热能转换25% 
-  * Fixed Setting Throttle/Combustion on CombustionCentrifuge via logic throws error. +  * 固定设置节气/燃烧在燃烧离心机通过逻辑抛出错误。 
-  * Fixed exception on deep miner if it is running when it is destroyed +  * 固定异常的深度矿工,如果它是运行时,它被摧毁 
-  * Added Kit (CombustionCentrifugeto Tier2 Autolathe recipes. +  * 添加套件(燃烧离心机)Tier2自动制作食谱。 
-  * Changed Centrifuge can now export when turned off. +  * 改变的离心机现在可以输出时关闭。 
-  * Changed Stress Behaviour on Combustion Centrifuge. Exporting at High Rpms adds stress. When max stress is reached machine rapidly spins down. When Stress is high drum will wobble. +  * 改变了燃烧离心机的应力行为。以高转速出口增加了压力。当达到最大应力时,机器迅速旋转。当应力较大时,滚筒会摆动。 
-  * Fixed Localization error with Throttle and Combustion Levers on CombustionCentrifuge. +  * 固定定位错误与节气门和燃烧杠杆燃烧离心机。 
-  * Adjusted deep miner drill speed to be much longer. On mars you will have to wait close to minutes for the drill to reach bedrock and start production +  * 调整深度矿工钻速,以更长的时间。在火星上,你必须等近5分钟才能钻到基岩并开始生产 
-  * Added drill head animation for deep miner +  * 增加了钻头动画的深度矿工 
-  * Added Entry/​ExitTime ​to ChuteFlipSlopSplitter build states +  * 为ChuteFlipSlopSplitter构建状态添加了Entry/​ExitTime 
-  * Fixed NREs spamming when first creating a new Structure in editor. +  * 修正了第一次在编辑器中创建新结构时NREs垃圾邮件的问题。 
-  * Added overflow chute which will direct materials to an overflow output when the default output chute is full +  * 增加了溢出溜槽,当默认的输出溜槽满时,将引导物料到溢出输出 
-  * Animation fixes for CombustionCentrifuge +  * 动画修复了燃烧离心机 
-  * Added WIP CombustionCentrifuge device to DebugKit. +  * 添加在制品燃烧离心机设备到DebugKit 
-  * Fixed combustion very small amounts of high energy gas could cause atmospherics thread exceptions. +  * 固定燃烧非常少量的高能量气体可能导致大气螺纹异常。 
-  * Changed centrifuge placeholder speeds to significantly slower speeds +  * 改变离心机占位符速度为显著较慢的速度 
-  * Changed ​ServerTick/​ClientTick ​to UniTask +  * 更改ServerTick/​ClientTickUniTask 
-  * Fixed bug where thing could input through a ChuteFlipFlopSplitter ​and ChuteJunction ​output. Reject items moving through non-input connections. +  * 修正了东西可以通过ChuteFlipFlopSplitterChuteJunction输出输入的错误。拒绝通过非输入连接移动的项。 
-  * Fixed NRE in DeepMiner ​due to class type change for DirtyOre +  * 固定的NREDeepMiner由于类类型的改变DirtyOre 
-  * Changed ​SurfaceAreaScale ​clamp to allow scales smaller than 1. +  * 改变了SurfaceAreaScale钳位,允许刻度小于1 
-  * Moved switching chute outputs to OnServerTick() +  * 移动开关溜槽输出到OnServerTick() 
-  * Cleaned up gravity handling when entering/​exiting ladders +  * 清理进出梯子时的重力操作 
-  * Added processing time to ICentrifugable. +  * ICentrifugable增加了处理时间。 
-  * Fixed error spam when closing ​Discord ​while game is running +  * 修正了游戏运行时关闭Discord时的垃圾邮件错误 
-  * Updated Centrifuge processing behaviour. The Centrifuge will now slowly increase its rpm when turned on. It will process one item off the stack in its import slot (similar to the arc furnaceprocessing time is based on the rpm of the machine. The processed materials will be stored in the machine until the open variable is set to true. When the machine is opened it will export its stored materials. Open lever will be added to the model soon (in the mean-time ​beta-branch players will need to use logic). +  * 更新离心机处理行为。离心机现在会慢慢增加转速时,打开。它将从其进口槽中的堆栈中处理一个项目(类似于电弧炉),处理时间基于机器的rpm。加工后的材料将被存储在机器中,直到open变量被设置为true。当机器被打开时,它会输出所储存的材料。开放杠杆将很快添加到模型中(与此同时,beta分支玩家将需要使用逻辑) 
-  * Fixed Centrifuge will now de-gas any ores it processes. +  * 固定离心机现在将脱气任何矿石它处理。 
-  * Fixed DirtyOre ​not spawn-able. +  * 固定的DirtyOre不能生成。 
-  * Added Centrifuge will now process DirtyOre. ​DirtyOre ​will be converted into one random ore in a 1:1 ratio. the ore-type produced is randomised based on the planets ore weighting settings. +  * 添加的离心机现在将处理脏矿石。DirtyOre将以1:1的比例转换为一个随机矿石。生产的矿石类型是根据行星矿石重量设置随机分配的。 
-  * Added CombustionCentrifuge script and WIP prefab. +  * 添加了燃烧离心机脚本和在制品预制。 
-  * Fixed a number of tooltip generations creating new strings unnecessarily. +  * 修正了一些工具提示生成不必要的新字符串。 
-  * Added Dial script. +  * 添加拨号脚本。 
-  * Changed default behaviour of newly added assets to not burn. +  * 更改了新增资产的默认行为,不烧毁。 
-  * Actually Fixed missing reagent mix blueprint +  * 实际上修正了缺失的试剂混合蓝图 
-  * Fixed missing reagent mix blueprint +  * 固定丢失的试剂混合蓝图 
-  * Added chute valve. Will stop the flow of materials in chutes when closed and act like a straight chute when open. +  * 添加槽阀。当滑槽关闭时将停止物料的流动,当滑槽打开时就像一个直滑槽。 
-  * Lowered the thermodynamic scale for cryo tubes. Will now convect 10x slower which should make it easier to keep cool in a pressurised room +  * 降低了冷冻管的热力学规模。现在的对流速度会慢10倍吗?​这会让人们更容易在高压房间里保持凉爽吗 
-  * Removed old ChuteSplitter ​Thumbnails +  * 删除旧的ChuteSplitter缩略图 
-  * Removed Collider from Mode interactable ​ChuteFlipFlipSplitter. +  * 移除模式交互的碰撞器ChuteFlipFlipSplitter 
-  * Changed ​ChuteFlipFlipSplitter ​thumbnail name to be consistent +  * 更改ChuteFlipFlipSplitter缩略图名称以保持一致 
-  * Updated mesh, materials, thumbnail, and blueprint for reagent mix +  * 更新的网格,材料,缩略图,和试剂混合的蓝图 
-  * Updated charcoal blueprint +  * 更新木炭蓝图 
-  * Updated charcoal thumbnails +  * 更新木炭缩略图 
-  * Fixed incorrect textures on new charcoal model +  * 固定不正确的纹理在新的炭模型 
-  * Change the texture size for reagent mix from 2k to 512. +  * 改变试剂混合的纹理大小从2k512 
-  * Create a new reagent mix model and textures. +  * 创建一个新的试剂混合模型和纹理。 
-  * Changed name ChuteSplitter ​to ChuteFlipFlopSplitter +  * 更改名称ChuteSplitterChuteFlipFlopSplitter 
-  * Removed custom output index in favour of Mode property for better network sync +  * 删除自定义输出索引,以支持模式属性更好的网络同步 
-  * Removed Animator on ChuteSplitter +  * 移除ChuteSplitter上的Animator 
-  * Added DoTween animation for ChuteSplitter ​needle +  * ChuteSplitter针添加了DoTween动画 
-  * Removed unused material ​(DirtyRock) +  * 移除未使用的材料(DirtyRock) 
-  * Fixed wrong material on DirtyOre +  * 固定错误的材料在DirtyOre 
-  * Change the dirty rock material name +  * 更改脏岩材料名称 
-  * Added ChuteSplitter ​to project. A chute that toggles between two outputs +  * 添加ChuteSplitter到项目。在两个输出之间切换的滑槽 
-  * Fixed cryo tube default light strip texture +  * 固定低温管默认光条纹理 
-  * Made light strips on cryo tubes off when the tube is unpowered +  * 当冷冻管没电的时候,把上面的灯条关掉 
-  * Tweaked the size of colliders on cryo tubes +  * 调整了冷冻管上的对撞机的大小 
-  * Added new Chute FBXs +  * 增加了新的降落伞FBXs 
-  * Improved ​DeepMiner ​voxel drilling area +  * 改进的DeepMiner体素钻孔区域 
-  * Added a range randomisation for spawn ore on DeepMiner +  * DeepMiner上增加了刷矿的随机范围 
-  * Slowed drilling speed animation down by half +  * 钻井速度动画减半 
-  * Tweaked cryo and sleepers ​robot batteries will now no longer drain when the robot is inside a powered sleeper or cryo tube +  * 调整了低温和睡眠器-机器人的电池将不再消耗当机器人在动力睡眠器或低温管 
-  * Fixed vertical cryo tube prefab accidentally removed from prefab registry +  * 固定垂直冷冻管预制意外从预制注册表删除 
-  * Updated ​ItemCharcoal ​prefab with new mesh, material, textures +  * 更新ItemCharcoal预制与新的网格,材料,纹理 
-  * Fixed ladder end hurting player(in some situations+  * 固定梯子末端伤害玩家(在某些情况下
-  * Fixed ragdoll issue when human dies in a slot +  * 修正了当人类死在插槽时布娃娃的问题 
-  * Updated charcoal with new model and textures. +  * 更新木炭与新的模型和纹理。 
-  * Increased ​DirtyOre ​freq from DeepMiner ​to 90s +  * 增加DirtyOre频率从DeepMiner到90 
-  * Added descriptions for StructureDeepMiner,​ ItemKitDeepMiner,​ ItemDirtyOre ​in Stationpedia +  * 在百科全书中增加了对StructureDeepMiner,​ ItemKitDeepMiner,​ ItemDirtyOre的描述 
-  * Fixed issue with players being draggable after exiting slot +  * 修正了玩家退出插槽后被拖拽的问题 
-  * Fixed missing ​ItemDirtyOre ​blue print +  * 固定丢失ItemDirtyOre蓝图 
-  * Adding Combustion Centrifuge placeholder code +  * 添加燃烧离心机占位符代码 
-  * Changed name DirtyRock ​to DirtyOre +  * 将名称DirtyRock改为DirtyOre 
-  * Removed unnecessary network message for auto miner +  * 删除了自动挖矿机不必要的网络消息 
-  * Added auto miner drill bit position data to byte array +  * 增加自动采矿钻头位置数据到字节数组 
-  * Added DeepMiner which will infinitely mine DirtyRock at 60s interval. +  * 增加深度矿工,将无限挖掘脏岩60秒间隔。 
-  * Fixed AutoMiner ​not syncing across network. +  * 固定的AutoMiner不同步跨网络。 
-  * Added NRE checks for Export/​Import ​classes so that a single one could be used. +  * Export/​Import类添加了NRE检查,这样就可以使用单个NRE检查了。 
-  * Fixed CryotubeVertical ​used drill instead of screwdriver to deconstruct final build-state. +  * 固定CryotubeVertical使用钻头代替螺丝刀来解构最终的建筑状态。 
-  * Fixed Old cryotube does not return kit. +  * 固定旧的冷冻管不返回套件。 
-  * Added ItemDirtyRock ​to project +  * 添加ItemDirtyRock到项目 ​
-  * +
更新/version_0.2.3619.17630.1663684411.txt.gz · 最后更改: 2022/09/20 22:33 由 小锁2