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更新:version_0.2.3600.17504 [2022/09/22 15:26]
小锁2
更新:version_0.2.3600.17504 [2022/09/22 15:42] (当前版本)
小锁2 [更新日志 v0.2.3600.17504]
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-====== 传感器、阴影、休眠仓、空间站百科 ====== 
 ===== 译者自述 ===== ===== 译者自述 =====
 +2022年9月8日更新 更新:​Version 0.2.3600.17504
  
 翻译借助[[https://​fanyi.baidu.com|百度翻译]] 翻译借助[[https://​fanyi.baidu.com|百度翻译]]
 +
 +====== 传感器、阴影、休眠仓、空间站百科 ======
  
 在本周的更新中,我们增加了两个新的传感器,在冷冻管上迭代,对休眠者做了一些调整,进一步简化设置,并更新了空间站百科文章。 在本周的更新中,我们增加了两个新的传感器,在冷冻管上迭代,对休眠者做了一些调整,进一步简化设置,并更新了空间站百科文章。
-===== Sensors ​=====+===== 传感器 ​=====
  
 +有两个新的传感器来追踪玩家的存在。您可以在逻辑设置中使用此信息来触发不同的事件。您可以通过使用访问控制器盒配置访问变量来筛选哪些玩家触发传感器。只有持有正确门禁卡的玩家才会触发传感器。
  
-There are two new sensors to track the presence of players. you can use this information in your logic setups to trigger different events. You can filter which players trigger the sensors by configuring their access variables using the access controller cartridge. The sensors will then only be triggered by a player who holds the correct Access Card.+当1个或更多玩家与传感器在同一房间时,占用传感器将被触发。
  
-The Occupancy Sensor is triggered when or more players are in the same room as the sensor. +1名或更多玩家在传感器的范围内时,接近传感器会被触发。范围可以使用旋钮或通过“设置”逻辑变量进行配置。
- +
-The Proximity Sensor is triggered when 1 or more players are within the range of the sensor. The range is configurable using the knob or via the ‘Setting’ logic variable.+
  
 {{:​更新:​d5613bbbdb0844a0100d7a3c28b5b5a7a56d5480.gif?​nolink}} {{:​更新:​d5613bbbdb0844a0100d7a3c28b5b5a7a56d5480.gif?​nolink}}
-===== Shadows ​===== +===== 阴影 ​===== 
- +旧的阴影设置使用起来有点复杂,很容易产生难看的阴影,这也会对性能产生负面影响。我们已经将这些设置合并到一个单独的下拉列表中,有一个明确的预设选择(禁用,低,中,高)
- +
-The old shadow settings could be a bit convoluted to use and it was easy to make bad-looking shadows that would also negatively impact performance. We've consolidated these settings into a single dropdown with a clear selection of presets(Disabled,​ Low, Medium, and High). +
- +
-Low and Medium settings provide significant performance uplift over the previous default settings ​(Highwhile still maintaining decent visual fidelity. If you have resorted to turning shadows off when playing on large bases to maintain a playable frame rate we recommend trying the new low setting which looks much better than Disabled and has minimal CPU overhead.+
  
 +较之前的默认设置(高),低和中设置提供了显著的性能提升,同时仍然保持了良好的视觉保真度。如果你在打大基础时关闭阴影以保持可播放的帧率,我们建议尝试新的低设置,它看起来比禁用好得多,有最小的CPU开销。
 {{:​更新:​511611db4390135b1e188b8631f62027b2809000.png?​nolink|}} {{:​更新:​511611db4390135b1e188b8631f62027b2809000.png?​nolink|}}
-===== Cryotubes and Sleepers ​=====+===== 休眠仓和休眠者 ​===== 
 +在过去的几次更新中,有几个变化的休眠仓,这一工作正在被包装在这次更新。功能与以前的更新基本相同,但我们希望突出显示这些组合更改。
  
- +具体来说,我们已经取代了旧的休眠仓模型,并添加了两个新的变体;一个直立的版本和一个独立的水平模型。它现在有一个开关,一个显示面板,以更好地交流关于内部状态的信息,并对内部工作和要求进行了一些调整。最重要的是,除了治疗玩家内部,它现在可以复活死亡的玩家,如果给予足够的冷却NOS
-Over the last few updates, there have been several changes to the cryotube and this work is being wrapped up in this update. The functionality remains mostly the same from the previous updates but we want to highlight these combined changes. +
- +
-Specifically,​ we've replaced the old Cryotube model and added two new variantsa standing vertical version as well as a separate horizontal model. It now has an on-off switch, a display panel to better communicate information about the internal state, and a few tweaks to the internal workings and requirements. Most importantly,​ in addition to healing players inside, it can now resurrect dead players, if given enough chilled ​NOS.+
 {{:​更新:​daaa83efb823225e17a3ad1dcf4e1f8d94db0e50.gif?​nolink|}} {{:​更新:​daaa83efb823225e17a3ad1dcf4e1f8d94db0e50.gif?​nolink|}}
-While we were at it we updated the sleeper as well. The existing sleeper is replaced and a new one has been added that has a dedicated area for players to exit onto. This prevents damaging yourself while exiting it. There are now variantsleft and right-hand horizontal versions and a new vertical bed. +当我们在做的时候,我们也更新了睡眠器。现有的卧铺被替换,并增加了一个新的卧铺,有一个专门的区域供玩家退出。这可以防止在退出时损坏自己。现在有3个变体;左边和右边的水平版本和一个新的垂直床。 
-===== Stationpedia ​===== +===== 空间站百科 ​===== 
- +本周,我们加入了一些我们最近添加的新设备的缺失条目,并修复了大量的格式错误和一些其他问题,我们向空间站百科展示了一些爱意。
- +
-We're showing the Stationpedia some love this week with the addition of some missing entries of the new devices that we've recently added and fixing a load of formatting errors and a few other issues. +
- +
-You'll see the addition of Max Pressure Delta to things like doors, walls, as well as anything else with a valid value. +
- +
-We've also changed some internal processes and standards that should ensure that entries get filled out as we add new content or modify existing items. +
-===== Chang Log v0.2.3600.17504 =====+
  
 +您将看到Max Pressure Delta被添加到门、墙以及其他具有有效值的物体上。
  
-Added Tooltip message: "​Failed:​ Helmet Closed"​ when trying it eat or drink with helmet closed on Normal or Stationeer Difficulty. +我们还更改了一些内部流程和标准,以确保在添加新内容或修改现有条目时填写条目。 
-Tweaked colliders on horizontal sleepers +===== 更新日志 v0.2.3600.17504 =====
-Updated cryro tube models - slight fix to the UVs +
-Fixed Re-joining a server after logging out would cause client positions to not be updated correctly on the server. +
-Fixed furnace fires having a purple tint. +
-Fixed null ref with specific edge case when saving and loading in a seat +
-Added powered sound to new sleepers. +
-Added Stationpedia descriptions for new radiators. +
-Updated stationpedia descriptions for cryo tubes +
-Added Nitrolyzer information to the stationpedia,​ and updated kit Atmospherics entry. +
-Added new Air Conditioner behaviour information to stationpedia. +
-Fixed confusing language in the active vent stationpedia entry. +
-Changed sleeper internal atmosphere warning light to be off when unpowered as it was causing confusion about the actual powered state +
-Fixed sleeper variants sounds not playing. Tweaked animation play speed to better match sounds. +
-Fixed sleeper colliders appearing when doors are closed +
-Tweaked cryo revive - it will now heal a portion of body and organ damage to stop the case where you have so much organ damage you instantly die again +
-Added Occupancy Sensor to Kit (Sensor). The OccupancySensor is triggered when 1 or more players are in the same room as the sensor. You can filter which players trigger the sensor by configuring its access variables using the access controller cartridge. The sensor will only be triggered by a player who holds the correct AccessCard. +
-Added ProximitySensor to Kit (Sensors). The ProximitySensor is triggered when 1 or more players are within the range of the sensor. The range is configurable using the knob or can be set using the Setting logic variable. You can filter which players trigger the sensor by configuring its access variables using the access controller cartridge. The sensor will only be triggered by a player who holds the correct AccessCard. +
-Fixed Mining Belt MKII missing "how to manufacture"​. The recipe had the name incorrect in the recipe. +
-Added oxygen warning functionality to new sleepers. Will flash orange when oxygen is below safe limits for breathing. +
-Corrected a lot of wrongly formatted Stationpedia links +
-Corrected some spelling and grammar on Filtration Stationpedia entry +
-Added Max Pressure Delta to Stationpedia for structures with a valid value +
-Changed Applied a scaling multiplier to solar radiation based on the absolute value of the internal Atmosphere being radiated to Y 1 / (1 + Pow((X / 450), 3.2) (where X is TemperatureKelvin of internal atmosphere) +
-Added new sleeper variantsOld sleeper can no longer be built from sleeper kit but should continue to work for existing saves. +
-Fixed cryotube healing while open. Will now only heal when closed +
-Added DeepMiner FBXs +
-Fixed IC-Chip not showing error message when exporting to chip failed. +
-Added difficulty confirmation panel strings to game strings +
-Fixed null reference error when a character decays with a leaking suit +
-Fixed issue where new cryotubes were not connecting to pipe networks correctly +
-Fixed bug where saving inside a seat/​sleeper/​cryotube would cause the camera to spawn at the lander on loading the world +
-Changed onoffswitch to use a unitask instead of a coroutine +
-Consolidated Shadow Settings into: Disabled. Low, Medium, High. Low and Medium settings provide significant performance uplift over the previous default settings (High) while still maintaining decent visual fidelity. If you have resorted to turning shadows off when playing on large bases to maintain a playable frame-rate we recommend trying the new low setting which looks much better than Disabled and has minimal cpu overhead. +
-Old shadow settings are no longer exposed to the Advanced Settings panel, power users can still tweak these by manually editing their settings.xml +
-Fixed Some shadow and lighting settings not updating until game is restarted. +
-Fixed difficulty popup appearing in tutorials +
-Adjusted convection rate for cryotube. Cut it in half since calculated surface area of cryotube is so large it was difficult to get very cold. Made the temperature requirement for revival in cryotube < -150C rather than < -160C +
-Added new horizontal cryotube model +
-Added new vertical cryotube model and updated cryotube kit model+
  
 +  * 增加了提示信息:​“失败:​头盔关闭”,当尝试在正常或文具难度下头盔关闭吃或喝。
 +  * 调整了水平枕木上的对撞机。
 +  * 更新了冷冻管模型-稍微修正了uv
 +  * 修正了退出后重新加入服务器会导致客户端位置不能正确更新的问题。
 +  * 修正炉火有紫色的色调。
 +  * 固定空参考与特定的边缘情况下,保存和加载在一个座位。
 +  * 增加动力声音到新的睡眠。
 +  * 增加了新的散热器的百科描述。
 +  * 更新了冷冻管的百科全书描述。
 +  * 增加了硝化器信息到百科全书,并更新工具包大气条目。
 +  * 在百科全书中增加了新的空调行为信息。
 +  * 修正的混淆语言在活跃的排气百科词条。
 +  * 改变了卧铺内部大气警示灯关闭时,没有动力,因为它会导致混淆实际的动力状态。
 +  * 修正卧铺变种的声音不播放。调整动画播放速度,以更好地匹配声音。
 +  * 修正睡眠对撞机出现时,门关闭。
 +  * 调整低温复苏-它现在将治疗部分身体和器官损伤,以阻止你有太多的器官损伤,立即再次死亡的情况
 +  * 增加了占用传感器套件(传感器)。当1个或多个玩家与传感器在同一房间时,会触发occuancysensor。您可以通过使用访问控制器盒配置访问变量来筛选哪些玩家触发传感器。只有持有正确AccessCard的玩家才会触发传感器。
 +  * 增加了ProximitySensor套件(传感器)。当1个或多个玩家在该传感器的范围内时触发ProximitySensor。范围可以使用旋钮进行配置,也可以使用设置逻辑变量进行设置。您可以通过使用访问控制器盒配置访问变量来筛选哪些玩家触发传感器。只有持有正确AccessCard的玩家才会触发传感器。
 +  * 增加了ProximitySensor套件(传感器)。当1个或多个玩家在该传感器的范围内时触发ProximitySensor。范围可以使用旋钮进行配置,也可以使用设置逻辑变量进行设置。您可以通过使用访问控制器盒配置访问变量来筛选哪些玩家触发传感器。只有持有正确AccessCard的玩家才会触发传感器。
 +  * 固定矿带MKII缺失“如何制造”。这个食谱上的名字写错了。
 +  * 增加氧气警告功能到新的睡眠。当氧气低于呼吸安全极限时,会闪出橙色。
 +  * 修正了很多格式错误的百科链接
 +  * 修正了过滤百科词条上的一些拼写和语法
 +  * 为具有有效值的结构增加了最大压力Delta
 +  * 改变了根据内部大气的绝对值应用缩放倍增器到太阳辐射Y = 1 / (1 + Pow((X / 450), 3.2)(其中X为内部大气的温开尔文)
 +  * 增加了新的卧铺变种。旧的卧铺不能再从卧铺套件建立,但应该继续为现有的节省工作。
 +  * 固定冷冻管愈合时打开。现在只愈合时关闭
 +  * 添加DeepMiner FBXs
 +  * 修复了ic芯片导出到芯片失败时不显示错误信息的问题。
 +  * 增加难度确认面板字符串到游戏字符串
 +  * 修正了当角色腐烂时的空参考错误
 +  * 修正了新的冷冻管不能正确连接到管网的问题
 +  * 修复了保存在座位/​卧具/​冷冻管中会导致相机在装载世界时在着陆器上生成的错误
 +  * 改变开关使用一个单元问代替协程
 +  * 合并阴影设置为:​禁用。低、中、高。较之前的默认设置(高),低和中设置提供了显著的性能提升,同时仍然保持了良好的视觉保真度。如果你在玩大基地时关闭阴影以保持可玩的帧率,我们建议尝试新的低设置,它看起来比禁用好得多,有最小的cpu开销。
 +  * 旧的阴影设置不再暴露在高级设置面板中,高级用户仍然可以通过手动编辑他们的settings.xml来调整这些设置
 +  * 修正了一些阴影和灯光设置直到游戏重启才更新。
 +  * 固定难度弹窗出现在教程
 +  * 调整了低温管的对流率。把它切成两半,因为计算出的冷冻管表面积是如此之大,很难达到很冷的温度。制定了低温管和低温管复燃的温度要求;​-150C而不是<​ -160 c
 +  * 增加了新的水平冷冻管模型
 +  * 增加了新的垂直冷冻管模型和更新的冷冻管套件模型
更新/version_0.2.3600.17504.1663831596.txt.gz · 最后更改: 2022/09/22 15:26 由 小锁2